One modification that did see implementation was the incorporation of new Admiralty propulsion machinery that was smaller than that deployed aboard the F-class. Like their predecessors, a gun pit was built around each mount to allow the breech to depress low enough to elevate the barrel to 40˚ furthermore, the anti-aircraft armament and the torpedo armament were also re-purposed off the F-class. Unfortunately, designs of the mounts were delayed, and in order to keep to schedule, designers opted to reuse the armament of the F-class: 4.7-inch Mark IX guns in four single mounts two forward, two aft. Thus, new gun mounts were under development and were to be fitted onto the G-class destroyers. The existing mounts for the 5.1-inch guns could only elevate up to 30˚, however, 10˚ below the required maximum. Initially, the new class was to be the primary test bed for larger 5.1-inch guns to give destroyers a heavier punch. With development of the new group of destroyers starting in the spring of 1933, the Naval Staff envisioned the new G-class destroyers to be built as an improvement upon the preceding F-class destroyers.
#GALLANT AL GENERATOR#
Packing the same standard consumables available to most other Tier VI destroyers - Engine Boost and Smoke Generator - Gallant is a well-rounded destroyer whose primary play style is likely to be focused around her torpedo armament, but who is capable of flexing her main battery guns in the mid- and late-game to finish off opposing destroyers that have survived to that point. Unless they're badly wounded, courting a gun duel with either of the latter is inadvisable. She's more than capable of defeating any of the Tier VI Japanese destroyers or Farragut in a straight up gunfight, but her low health pool will work against her when up against Ernst Gaede or Gnevny. Gallant acquits herself well in close-range combat - especially if captains equip Main Battery Modification 2 - or as an extreme nuisance to enemy capital ships with the higher-than-average (for Tier VI, anyway) fire chance on her high explosive rounds. While her firing range is significantly shorter than that of her US Navy counterpart, Gallant’s reload time, turret traverse time, and shell arcs are comparable. Her guns will feel vaguely familiar to players accustomed to Farragut. The trade-off for this flexibility is the longest torpedo reload of all Tier VI destroyers and some of the worst torpedo firing angles of any destroyer in the game the farthest forward that Gallant can rotate her torpedo launchers is nearly 60 degrees off the bow, for example.
This greatly increases her tactical flexibility, allowing her to spread her torpedo salvos around in a variety of different directions and angles and wreak havoc on enemy formations. What makes Gallant unique is that she retains the ability of British cruisers to launch her torpedoes singly. She carries them in a pair of quadruple-tube, centerline-mounted launchers - just like American counterpart Farragut - with a speed and range similar to the fish found deployed aboard Shinonome and Ernst Gaede.
Gallant’s torpedoes are identical to those deployed aboard Tier VI British cruiser Leander and pack a nasty punch for the tier, topping out at over 15,000 alpha damage.
Gallant is something of a mix of existing destroyer styles, packing torpedoes that will remind players of those found on Japanese destroyers married with main battery guns that are analogous to those of the American destroyer line.
HMS Gallant marks the second entry of Royal Navy destroyers into World of Warships.